
Standard moves are the combination style moves from games such as Tekken, where the player must press different buttons to create "combos", sometimes pressing the directional pad in one of the eight directions at the same time. For example, Yugo has a completely different move set in the fourth title compared to his original in the first and Bakuryu has stayed almost the same apart from a few extras which are relevant to the games' evolution over time and generations.Ĭharacters in Bloody Roar have command moves and standard moves. Although some of the characters have remained almost identical through all four games, others have changed completely. The gameplay experience of Bloody Roar is a combination of classic and current style side scrolling fighting games, such as Tekken, Soulcalibur, Guilty Gear and Street Fighter.

A button each for both punch and kick, the beast (transform/attack) button and a fourth button that has been either a throw button, a block button, an evade button (introduced for some characters in Bloody Roar 4) and a rave button (an early version of the Hyper Beast in the original Bloody Roar only) The following is a complete list of the games in the series: Gameplayīloody Roar has kept somewhat the same controls over the series.
#BLOODY ROAR EXTREME FANG PLUS#
There are three Bloody Roar sequels, plus a game based on a sidestory set between 3 and 4 on the Nintendo GameCube which was later ported to the Xbox. The game would appear under the name " Bloody Roar" when ported to the PlayStation in 1998, which would become the permanent title thereafter. The game's theme incorporated anthropomorphism, where the player has the ability to transform into a half-human, half-animal creature known as a Zoanthrope (the name came from the clinical term, 'zoanthropy', which is similar to that of lycanthropy, but not just with the mindset of a wolf).

The series began in 1997 under the name Beastorizer.
